Devlog #1: Jetpack Clone Progress
BOOST UP! » Devlog

This project builds on my previous Flappy Bird-style game, focusing on improved controls and reusable systems.
- Changed the controls to hold / click to rise and release to fall
- In the previous game, the player would jump on input, but now the player rises while the input is held
- Added maximum speeds for both rising and falling to make the controls feel more manageable
- Created new player sprites (inspired by Cave Story)
- Previously, animation was handled using only rotation, but this time I implemented animations for running, rising, falling, and death

- Implemented beam-type obstacles
- Created patterns with one or two beams
- Spawn positions are divided into top, middle, and bottom, and selected randomly
- Reworked the obstacle structure
- Changed the setup to: obstacle scene → pattern scene → spawned from the Game scene
- Introduced base classes and inheritance to make it easier to extend
- Changed the scoring system
- Previously, the score increased when passing obstacles, but now it’s based on distance traveled
- Distance is calculated using scroll_speed × delta
- Adjusted hit behavior
- The player continues to be hit until landing, and the score keeps increasing until the player comes to a complete stop (inspired by the Smash Bros. Home-Run Contest)
Files
Boost Up_260329_4.zip 9.1 MB
2 days ago
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