Devlog #1: Jetpack Clone Progress



This project builds on my previous Flappy Bird-style game, focusing on improved controls and reusable systems.

  • Changed the controls to hold / click to rise and release to fall
    • In the previous game, the player would jump on input, but now the player rises while the input is held
    • Added maximum speeds for both rising and falling to make the controls feel more manageable
  • Created new player sprites (inspired by Cave Story)
    • Previously, animation was handled using only rotation, but this time I implemented animations for running, rising, falling, and death


  • Implemented beam-type obstacles
    • Created patterns with one or two beams
    • Spawn positions are divided into top, middle, and bottom, and selected randomly
  • Reworked the obstacle structure
    • Changed the setup to: obstacle scene → pattern scene → spawned from the Game scene
    • Introduced base classes and inheritance to make it easier to extend
  • Changed the scoring system
    • Previously, the score increased when passing obstacles, but now it’s based on distance traveled
    • Distance is calculated using scroll_speed × delta
  • Adjusted hit behavior
    • The player continues to be hit until landing, and the score keeps increasing until the player comes to a complete stop (inspired by the Smash Bros. Home-Run Contest)

Files

Boost Up_260329_4.zip 9.1 MB
2 days ago

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